5 Demonstrações simples sobre Persona 5 The Phantom X Explicado
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They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.
As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.
The game also features multiple characters that Wonder can interact with in Tokyo using the "Confidant" system.[4] Compared to the main series, it was heavily reworked: the number of ranks has increased, but not every rank results in unique dialogue conversations.
The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.
Lufel points out to Nagisa a former baseball player, Takeyuki Kiuchi, who intentionally rams into women in the subway as a means of attaining his misogynistic desires, and says that in order to stop him, they must enter Kiuchi's palace (a baseball stadium) within the Metaverse and steal his treasure, an object which is the source of warped desires.
[6] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.
Nagisa and Lufel enter Kiuchi's palace and discover that Motoha also entered the palace, who awakens to her Persona after being verbally berated by a Shadow form of Kiuchi. While traversing through Kiuchi's palace, they discover that Motoha hitting a slider thrown by a Kiuchi, along with a scandal resulting from Kiuchi's purchasing of an escort, forced him off of the baseball team and into an office job, leading to his misogynistic desires.
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow Persona 5 The Phantom X a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.
She is also responsible for stalking and psychologically grooming Shoki Ikenami, who she views as nothing but a possession, while being hostile towards those who are closest to him.
As he navigates the mysterious realms of the Metaverse and the Velvet Room, and grapples with ruinous visions that threaten his everyday life, he must discover what there is to take from this new world—and all in true Phantom Thief style.
In the Japanese demo shown at Tokyo Game Show 2024, the cutscenes were altered to show blood in the protagonist's awakening much like how the awakening in Persona 5 were handled.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
As the male silent protagonist (who is named by the player, though he is canonically named Nagisa Kamishiro[d], but also given the codename Wonder) attending the school in modern-day Tokyo, players experience the story events, answer questions in class, and freely explore the city after school or during days off in order to engage in various activities.
The characters from Persona 3 Reload are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.